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Guillermo Moreno Alfaro
Guillermo Moreno Alfaro
Project Lead 3D - Level Art at @Room8 Studios
Madrid, Spain

Summary

I love learning and researching the newest techniques for asset creation and environments I'm proficient with various 3D packages like: Unreal Engine (UDK and UE4), Substance, 3dsMax, Photoshop and Zbrush. I enjoy working with creative that help me push the boundaries of digital art.

- September 2022 - Present: Room8 Studio
Level Environment Artist.

- January 2021 - September 2022: Saber Interactive.
Lead Level | 3D | Environment Artist and Lighting Artist.

- September 2019 - February 2021: Out of the Blue Games.
Environment Artist, Lighting Artist and Technical Artist.

- September 2017 - September 2019 : TequilaWorks.
Environment Artist and Lighting Artist.

- September 2015 - February 2017: Stage Clear Studios.
Game Desinger, VR, Environment Artist, Lighting Artist and Level Designer.

/// Unreal Engine 4 Projects: Environment Artist, Lighting Artist, Characters, UI designer, FX, Animation, Game Designer.

/// Unity - Art Outsourcing.

February 2013 - July 2014: Collaborator University "Complutense de Madrid"
(Master Game Developer).
3DArtist videogame indie “Zeus Thunderbolt”
/// Ogre Project: Environment Artist, Lighting Artist, Characters, IU, Animation.

March 2012 - December 2013:
VideoGame indie “Pharoah's”.
/// Unreal Engine Project: Environment Artist and Characters.

Skills

CompositingEnvironment Design3D ModelingEnvironment ModelingLightingTexturingWorld BuildingPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Houdini
Houdini
SpeedTree
SpeedTree
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
FumeFX
FumeFX
Mixer
Mixer
Paintstorm Studio
Paintstorm Studio
Photoshop
Photoshop
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
RealFlow
RealFlow

Productions

    • Video Game
      South of Midnight
    • Year
      2025
    • Role
      Project Lead | Level Artist | Environment
    • Company
      Compulsion Games - Xbox Game Studios - Room8
    • Video Game
      NDA
    • Year
      1960
    • Role
      Project Lead | Level Artist | Environment
    • Company
      Room8
    • Video Game
      NDA
    • Year
      1960
    • Role
      Project Lead | Level Artist | Environment
    • Company
      Room8
    • Video Game
      American Arcadia
    • Year
      2023
    • Role
      Lead Level | 3D | Environment | Lighting
    • Company
      Out of the Blue
    • Video Game
      Evil Dead Game
    • Year
      2021
    • Role
      Lead Level | 3D | Environment | Lighting
    • Company
      Saber Interactive
    • Video Game
      Killing Floor 2 (DLCs)
    • Year
      2021
    • Role
      Lead Level Artist
    • Company
      Tripware - Saber Interactive
    • Video Game
      Call of the Sea
    • Year
      2020
    • Role
      Technical Artist, Environment Artist and Lighting Artist
    • Company
      Out of the Blue Games
    • Video Game
      Gylt
    • Year
      2019
    • Role
      Original idea, Environment Artist and Lighting Artist
    • Company
      Google - TequilaWorks - Dissociation Studios
    • Video Game
      GroundHog day Like Father Like Son
    • Year
      2019
    • Role
      Environment Artist and Lighting Artist
    • Company
      Sony Pictures Virtual Reality / IMMERSIVE / TequilaWorks
    • Video Game
      Working Title
    • Year
      2021
    • Role
      Technical Artist, Environment Artist, Lighting Artist and Lead Narrative
    • Company
      Dissociation Studios
    • Video Game
      Project Amy (Cancelled Project)
    • Year
      2017
    • Role
      Game Design, Level Designer, Environment Artist, Characters, UI designer, FX, Animation
    • Company
      Dissociation Studios SLU and Stage Clear Studios

Experience

  • Project Lead at Room8 Studios
    Madrid, ES
    September 2022 - Present

  • Lead Level Artist and Lighting Artist at Saber Interactive
    Madrid, Spain
    February 2021 - September 2022

  • Technical Artist, Lighting Artist and Environment Artist at Out of The Blue Games
    Madrid, Spain
    September 2019 - February 2021

  • Lighting Artist and Environment Artist at TequilaWorks
    Madrid, Spain
    September 2017 - September 2019

  • Environment Artist, Game Designer, Lighting Artist at Dissociation Studios
    Madrid, Spain
    February 2017 - Present

  • Game Design, Level Designer, Environment Artist at Stage Clear Studio
    Madrid, Spain
    September 2015 - February 2017