I love learning and researching the newest techniques for asset creation and environments I'm proficient with various 3D packages like: Unreal Engine (UDK and UE4), Substance, 3dsMax, Photoshop and Zbrush. I enjoy working with creative that help me push the boundaries of digital art.
- September 2022 - Present: Room8 Studio
Level Environment Artist.
- January 2021 - September 2022: Saber Interactive.
Lead Level | 3D | Environment Artist and Lighting Artist.
- September 2019 - February 2021: Out of the Blue Games.
Environment Artist, Lighting Artist and Technical Artist.
- September 2017 - September 2019 : TequilaWorks.
Environment Artist and Lighting Artist.
- September 2015 - February 2017: Stage Clear Studios.
Game Desinger, VR, Environment Artist, Lighting Artist and Level Designer.
/// Unreal Engine 4 Projects: Environment Artist, Lighting Artist, Characters, UI designer, FX, Animation, Game Designer.
/// Unity - Art Outsourcing.
February 2013 - July 2014: Collaborator University "Complutense de Madrid"
(Master Game Developer).
3DArtist videogame indie “Zeus Thunderbolt”
/// Ogre Project: Environment Artist, Lighting Artist, Characters, IU, Animation.
March 2012 - December 2013:
VideoGame indie “Pharoah's”.
/// Unreal Engine Project: Environment Artist and Characters.