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First test with Raytraicing in Unreal Engine 4 (RTX 2080)

General / 22 June 2019

Hi everyone, I've been testing Raytracing technology in Grim FandangoHD Project. This is the result. I didn´t test in deep, but the first it´s very interesting :-)

 I´ll be testing more configurations in this project and others. This test is with minimum changes in post-process values.

I´ll publish a video comparative with the visual changes in this project in a few days. 

See you soon.

EDIT: Here attach more pictures with more test, in this case, I'm using the Nostromo Environment for testing Raytracing and this is the result, not bad...

Nostromo:


Grim Fandango: